![]() ![]() The periscope can be damaged if you bump into a ship with your periscope raised. Their engine is replaced instead by a periscope. Submarines do not have an engine element - it is impossible to stop them from moving. The Type B and the I-400 can launch seaplanes. Air-dropped charges must be dropped accurately in order to cause maximum damage, but will still cause some damage at near misses. In Pacific, air-dropped charges cause considerable damage, but a single squad will not kill a submarine. These charges easily killed submarines in one or two hits. ![]() One of the major problems in Midway was the effectiveness of air-dropped depth charges. Because of these aerial threats, any submariner will always appreciate a squadron of fighters overhead. Not only that, but they also sport their own depth charges, allowing them to attack unhindered. The latter two are the most devastating since these planes sport sonar - it is impossible to hide from a floatplane or a flying boat aside from going to crush depth. The major threats to submarines are destroyers, depth charge-equipped dive bombers, and most devastatingly, floatplanes and flying boats. Submarines have only a few torpedoes and replenish themselves rather slowly, so submarine commanders must make their torpedoes count. They are also rather slow, requiring patience to get in firing position, and even more to set up the perfect shot for your torpedoes. Although the AI can manage basic things, like moving and firing, at least somewhat effectively, the AI does not do an effective job with diving to the proper depth, as well as evading attacks when attacked underwater. As with Midway, operating submarines requires a lot of skill and micromanagement. ![]()
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